- Dec 2, 2023
- 3
- 0
amazing work once again!
very nice to see you add your own touch to the original sprite! very creative
keep up the good work, i look forward to seeing any future releases!
amazing work once again!
they're focusing on working on Vivid dead. this is on hiatusSo, is this going to be a demo forever, or is the dev gonna work on this game sometime soon?
cease speaking; bozoI generally differentiate Talent with intelligence:
The Original creator of these Games is very Talented and creative . . . but let´s be real, he´s kind of a moron!
And now there is some random guy on f95zone that offers us what most wanted right from the start!
This is basically this Meme: XD
View attachment 3272899
Hold "down ( s )" and It'll extend it as long as you do thatThe official H scenes seem a bit short. Are there any mod that extended the H scenes that I haven't seen? I don't have time the screen 24 pages of posts yet.
I agree but you should probably put this in the review section rather than the discussionGame is too confusing, and nothing near forgiving. I'm okay with hard game, but I don't like the "hard" part of this one
If it was just the enemy being difficult, the terrain being hard to cross, that kind of stuff, yeah sure why not, can be good
But in this game it's not related to that, it's the lack of savepoint, their pretty bad placement (way too far from where you go, sometime way out of any actual path, making you have to walk all over again), the lack of item the game give (if enemy drop them, well they never did for me) so far only finding item in some chest i found (and really not often)
And most importantly, the extreme lack of indication: I struggled to understand what to do every 5 min, I struggle to find entrance unless it's a cave with the minimap, I struggle to find what item to get, and god, the fog... Sometime, it disappear somewhere without the game telling, and you have to walk all over the figure out that a place is now accessible, the map doesn't serve any purpose, the game doesn't tell you. I'm okay with open world, hell, I love it, but open world have their way to indicate where to go for the story to continue, this game (if it count as a open world, since the game doesn't force a "path" upon you aside from continuing the story), here, it's pretty much a "figure it out yourself" aside from rare dialogue like the harpy telling you about the key (too bad I had already find it, I wanted to know how to use it tho, and only figured it out 10 min later that the game decided to put it in the inventory of the save crystal instead of mine???)
I don't think the game is really BAD, it's not good because of those issue, aside from that, be it the combat (even if it's not great, it's not hard, totally playable), the look of the game, artsyle, and such are pretty good, hell even the story look decent, I just wish it wasn't annoying to play
My favorite so far is the zero knockback on either player or enemy so you can get stunlocked walking onto a populated screen.Game is too confusing, and nothing near forgiving. I'm okay with hard game, but I don't like the "hard" part of this one
If it was just the enemy being difficult, the terrain being hard to cross, that kind of stuff, yeah sure why not, can be good
I am not confident enough to be someone who review, but I'll consider this in the future if I do that again, tyI agree but you should probably put this in the review section rather than the discussion
You can find a walkthrough of the game on youtube. I think the game is pretty good if you are following a walkthrough since it fixes all the problems of not knowing where to go.Game is too confusing, and nothing near forgiving. I'm okay with hard game, but I don't like the "hard" part of this one
If it was just the enemy being difficult, the terrain being hard to cross, that kind of stuff, yeah sure why not, can be good
But in this game it's not related to that, it's the lack of savepoint, their pretty bad placement (way too far from where you go, sometime way out of any actual path, making you have to walk all over again), the lack of item the game give (if enemy drop them, well they never did for me) so far only finding item in some chest i found (and really not often)
And most importantly, the extreme lack of indication: I struggled to understand what to do every 5 min, I struggle to find entrance unless it's a cave with the minimap, I struggle to find what item to get, and god, the fog... Sometime, it disappear somewhere without the game telling, and you have to walk all over the figure out that a place is now accessible, the map doesn't serve any purpose, the game doesn't tell you. I'm okay with open world, hell, I love it, but open world have their way to indicate where to go for the story to continue, this game (if it count as a open world, since the game doesn't force a "path" upon you aside from continuing the story), here, it's pretty much a "figure it out yourself" aside from rare dialogue like the harpy telling you about the key (too bad I had already find it, I wanted to know how to use it tho, and only figured it out 10 min later that the game decided to put it in the inventory of the save crystal instead of mine???)
I don't think the game is really BAD, it's not good because of those issue, aside from that, be it the combat (even if it's not great, it's not hard, totally playable), the look of the game, artsyle, and such are pretty good, hell even the story look decent, I just wish it wasn't annoying to play
thats kind of my 1 small grip with the game. i wish the H scenes didn't lead in to a game over. i rather it was damageIt's weird because i can't really view this game as an H game because even though it has literal sex scenes, they're so inconsequential that I tend to not remember it even has them until I get a game over. game is that fun
I’ve never used one of these before. How exactly does it work?OK, I fixed the crash. Updated my previous post's MEGA link with an updated trainer. [new trainer]