You simply run it alongside the game. It will open a window, and then close when the game is detected.I’ve never used one of these before. How exactly does it work?
You simply run it alongside the game. It will open a window, and then close when the game is detected.I’ve never used one of these before. How exactly does it work?
Uhh... there is alot of wrong with these set up.This is the kind of game that wants you to die. You. The player. It wants you to have a heart attack. It wants you to smash your face into the screen and be electrocuted. It wants you to jump out the window and run off into traffic naked. It wants you dead.
Most of this game's difficulty doesn't come from actually being a skill check, it comes from not knowing where to go so you spend so much time running in circles until you find the specific location where you need to go next. Not to mention saving when you have 1 HP and 1 SP and not realizing that matches are not scarce, so you spend several hours at the start of the game running around with 1 HP...This is the kind of game that wants you to die. You. The player. It wants you to have a heart attack. It wants you to smash your face into the screen and be electrocuted. It wants you to jump out the window and run off into traffic naked. It wants you dead.
It is a problem with game development. Many times what you can interact with is not as clear as the developer thinks. That's why so many things are yellow now a days (it's not the most elegant way to deal with, though). Very few games actually manages to teach the mechanics of the game organically, because while the top games makes it look easy, is anything but that.Most of this game's difficulty doesn't come from actually being a skill check, it comes from not knowing where to go so you spend so much time running in circles until you find the specific location where you need to go next. Not to mention saving when you have 1 HP and 1 SP and not realizing that matches are not scarce, so you spend several hours at the start of the game running around with 1 HP...
I really like this game, but I also thought it was meant to be extremely frustratingly difficult until I found out most of the difficulty was almost certainly unintentional and the developer (although extremely talented and has all my respect) just failed to realize that new players won't know the game mechanics or map layout immediately.
So when is going to be done??Colormod v0.3 progress update so far! Intended scenes are:
- Nyx x 2 Kappa (50%) - loop finished, just gotta do the cum animation
- Nyx x 2 Undead (0%)
- Nyx Wyrm Gameover (20%)
- Sasha Devourroot Gameover (0%)
- Sasha x Kotone Gameover (50%) - clothed complete, just need to finish the unclothed variants
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I do it in my free time, which is unfortunately very limited these days due to work so not possible to give accurate estimates!So when is going to be done??
Thank Kosmic for us while you're thereI do it in my free time, which is unfortunately very limited these days due to work so not possible to give accurate estimates!
I'm currently on a business trip in Japan but once I'm back at my desk I hope to get back into a bit of a routine
Doing god's workI do it in my free time, which is unfortunately very limited these days due to work so not possible to give accurate estimates!
I'm currently on a business trip in Japan but once I'm back at my desk I hope to get back into a bit of a routine
i remember this from your post, did you ever finished the implementation of that new animation?Good news, I managed to write a CE code to trigger some of the "attack" variants back. I also managed to add my own animation to the data file and use it as random alternative variant of the default one (not showcased in the videos above).
The animation I added was just for testing, it was a blank one. The purpose is to prove that we can add and trigger new animations into the game through Cheat Engine/assembly, without having to replace existing animations, so it would be an actual mod.i remember this from your post, did you ever finished the implementation of that new animation?
since you modified the data.win you'd need to upload it, right?
Have you done any other work besides these wonderfull edits?Colormod v0.3 progress update so far! Intended scenes are:
- Nyx x 2 Kappa (100%) - finally got around to finishing this one! The blowjob took a lot of editing but was fun to do so... worth it
- Nyx x 2 Undead (0%)
- Nyx Wyrm Gameover (20%)
- Sasha Devourroot Gameover (0%)
- Sasha x Kotone Gameover (75%) - working on final nude variant now
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Thanks! Haha it's tough to say as most of the H stuff I do is edits and small mods, really!Have you done any other work besides these wonderfull edits?
Thanks! Haha it's tough to say as most of the H stuff I do is edits and small mods, really!
I do create my own non-H art but I keep that separate for anonymity (and it's all a different style anyway, like oil painting etc) - but for my small H edits you can check out the Artix0_(artist) tag on rule 34.xxx
I've also posted a few things on f95zone that are just concepts for mods I'd like to do someday (alternate versions of scenes in Aurelia, Arena of Audacia, Shuggerlain, Kemomimi Treasure Hunters and Magical Monstergirls Academy. Maybe some other games I've forgotten?)
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But I've been focusing on Colormod since 2020, and as I don't get much free time it's slow progress - which means I don't really work on the other stuff as much as I would like to yet
Got my work cut out for me already with Colormod and its followups, but I'm always up for hearing ideas! ;PInterested in a bigger Project?
I could suggest two!