Mod Ren'Py Nephilim Replay & Walkthrough Mod[Duke Knox]

4.00 star(s) 1 Vote

Duke Knox

Member
Modder
Oct 1, 2023
118
288
If you have time to prepare it I would be grateful. I downloaded the original version from Patreon and the error is still there. I'm probably just dumb and doing something wrong but I don't know what it is...
Duke Knox it seems your mod isn't working with the version of the game I downloaded here
Could you please explain how to upgrade / run the latest launcher ?

Thanks
You both use this version of mod.
Download the attached archive

Here are some screenshots

screenshot0002.png
screenshot0001.png

Edit:
No need to download different files; use the one that has been provided in the OP
 
Last edited:
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MysteriousOne

New Member
Jul 24, 2019
9
4
give me your log.txt file. You are using a different version of launcher which isn't compatible with my mod.
Both the original Patreon version and the compressed version log.txt files (version [v0.4.2])

Edit: using the x64 launcher if it has something to do with this...
 

Duke Knox

Member
Modder
Oct 1, 2023
118
288
Both the original Patreon version and the compressed version log.txt files (version [v0.4.2])

Edit: using the x64 launcher if it has something to do with this...
Yeah, I was right you are using
Ren'Py 7.4.11.2266
launcher which won't work with Python 3 codes.
Upgrade your launcher or wait few minutes I am now preparing the latest launcher which is Ren'Py 8.2.1.24030407.
 
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Duke Knox

Member
Modder
Oct 1, 2023
118
288
MysteriousOne dl the latest launcher

Win/Linux/Mac:- DOWNLOAD

Instructions:

Your old saves from Ren'Py 7 may not work.

Edit: 5/20/2024
No need to download different launcher for different mod.
 
Last edited:
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Twistty

The Happy Beaver
Respected User
Donor
Former Staff
Sep 9, 2016
4,212
38,096
I am using game version Ren'Py 7.4.11.2266

From the OP.
"Download this version of mod if you are using RenPy 7 launcher"

Works perfectly so far... Thanks Duke Knox (y)

But what is the reasoning behind the Duke_Launcher(Mod+Launcher)
Seems like it "upgrades" the game to version 8.x.x ?
However, for reasons I do not understand - does not include a script_version.txt?
or
upgraded_script_version.txt?

Why would we want to "upgrade" our game version?
Curious?
Thanks

Edit:
I Missed the post that says it updates it to Ren'Py 8.2.1.24030407
But still do not understand the benefit though?
 

Duke Knox

Member
Modder
Oct 1, 2023
118
288
I am using game version Ren'Py 7.4.11.2266

From the OP.
"Download this version of mod if you are using RenPy 7 launcher"

Works perfectly so far... Thanks Duke Knox (y)

But what is the reasoning behind the Duke_Launcher(Mod+Launcher)
Seems like it "upgrades" the game to version 8.x.x ?
However, for reasons I do not understand - does not include a script_version.txt?
or
upgraded_script_version.txt?

Why would we want to "upgrade" our game version?
Curious?
Thanks

Edit:
I Missed the post that says it updates it to Ren'Py 8.2.1.24030407
But still do not understand the benefit though?
The reason is that many features I've used in my mod rely on Python 3 code, which I developed earlier. However, I've noticed that people are using the Ren'Py 7 launcher, which operates on Python 2. So, I've released two versions. If you prefer to use the latest version of Ren'Py with most of my mod's features, you can use the latest launcher. The launcher will automatically set the script version to (7, 4, 11).

Additionally, I've extensively used f-strings in my code, which will be a pain in the ass to convert into Python 2 format by manually finding and adjusting each one.

Edit(5/20/2024):
The mod has been refactored to work with the dev-provided launcher.
 
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Twistty

The Happy Beaver
Respected User
Donor
Former Staff
Sep 9, 2016
4,212
38,096
Thanks Zen - was just wondering if we were missing many features by not upgrading our ren'py version.

" I've extensively used f-strings in my code, which can't be converted to Python 2 format by manually finding and adjusting each one. "

Ok - That makes sense to me!
So even an 8.03, or 8.1.3 ren'py SDK should still work?
8.2.x' s series - I am not totally sold on yet.
 

Duke Knox

Member
Modder
Oct 1, 2023
118
288
Thanks Zen - was just wondering if we were missing many features by not upgrading our ren'py version.

" I've extensively used f-strings in my code, which can't be converted to Python 2 format by manually finding and adjusting each one. "

Ok - That makes sense to me!
So even an 8.03, or 8.1.3 ren'py SDK should still work?
8.2.x' s series - I am not totally sold on yet.
Currently, with the Ren'Py 7-compatible mod, you won't miss out on any features. However, I had developed a variable editor feature that utilized the latest Ren'Py functionality, along with some newer text styling properties like Harfbuzz. Unfortunately, I had to remove these features from the mod due to engine limitations for users.
 
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mazinogamer

Member
Dec 2, 2022
107
427
share screenshots, or the error.tx/traceback.txt/log.txt
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 4, in execute
  File "game/zen_integration/new_screens.rpy", line 29, in execute
  File "game/zen_integration/new_screens.rpy", line 30, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 14, in execute
  File "game/zen_integration/Knox/screens.rpy", line 17, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in <module>
ValueError: need more than 1 value to unpack

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "00start.rpyc", line 233, in script call
  File "screenmz/screenmz.rpyc", line 186, in script
  File "renpy/ast.py", line 1688, in execute
  File "renpy/exports.py", line 1060, in menu
  File "renpy/exports.py", line 1296, in display_menu
  File "renpy/ui.py", line 298, in interact
  File "renpy/display\core.py", line 3329, in interact
  File "renpy/display\core.py", line 3741, in interact_core
  File "renpy/display\core.py", line 573, in visit_all
  File "renpy/display\core.py", line 573, in visit_all
  File "renpy/display\core.py", line 573, in visit_all
  File "renpy/display\screen.py", line 436, in visit_all
  File "renpy/display\core.py", line 3741, in <lambda>
  File "renpy/display\screen.py", line 447, in per_interact
  File "renpy/display\screen.py", line 637, in update
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 4, in execute
  File "game/zen_integration/new_screens.rpy", line 29, in execute
  File "game/zen_integration/new_screens.rpy", line 30, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 14, in execute
  File "game/zen_integration/Knox/screens.rpy", line 17, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in <module>
ValueError: need more than 1 value to unpack
 

Duke Knox

Member
Modder
Oct 1, 2023
118
288
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 4, in execute
  File "game/zen_integration/new_screens.rpy", line 29, in execute
  File "game/zen_integration/new_screens.rpy", line 30, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 14, in execute
  File "game/zen_integration/Knox/screens.rpy", line 17, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in <module>
ValueError: need more than 1 value to unpack

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "00start.rpyc", line 233, in script call
  File "screenmz/screenmz.rpyc", line 186, in script
  File "renpy/ast.py", line 1688, in execute
  File "renpy/exports.py", line 1060, in menu
  File "renpy/exports.py", line 1296, in display_menu
  File "renpy/ui.py", line 298, in interact
  File "renpy/display\core.py", line 3329, in interact
  File "renpy/display\core.py", line 3741, in interact_core
  File "renpy/display\core.py", line 573, in visit_all
  File "renpy/display\core.py", line 573, in visit_all
  File "renpy/display\core.py", line 573, in visit_all
  File "renpy/display\screen.py", line 436, in visit_all
  File "renpy/display\core.py", line 3741, in <lambda>
  File "renpy/display\screen.py", line 447, in per_interact
  File "renpy/display\screen.py", line 637, in update
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 3, in execute
  File "game/zen_integration/new_screens.rpy", line 4, in execute
  File "game/zen_integration/new_screens.rpy", line 29, in execute
  File "game/zen_integration/new_screens.rpy", line 30, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 6, in execute
  File "game/zen_integration/Knox/screens.rpy", line 14, in execute
  File "game/zen_integration/Knox/screens.rpy", line 17, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in execute
  File "game/zen_integration/Knox/screens.rpy", line 18, in <module>
ValueError: need more than 1 value to unpack
The mod has been primarily designed for pc envs only.

No worries, download the attached file(works in all envs)
 

ThtsMyScrtCapImAlwysHorny

Well-Known Member
Aug 5, 2021
1,292
3,108
Why lie to put it more charitably: confuse your users with inaccurate information in the stat block?
Mod Version: Universal
Game Version: All
For a walkthrough mod, this cannot possibly be true, unless you're a time traveler with access to the final version of the game's script from whenever in the future the dev finishes it to base the walkthrough on. Are you perhaps confused about what "version" is supposed to refer to here? It's not Windows/Mac/Linux/iOS/Android/whatever else, it's the version number. Like right now, assuming it's up to date, it should say Game Version: 0.4.2. Likewise, the mod version should specify a version number - whether you use your own independent numbering system or do as many modders do and match the mod's versioning to the game's so that mod version x is for game version x, is up to you, but just listing "Universal" doesn't work. It needs to be something that changes from one version to the next, unless it's the kind of mod that won't need new versions for future game updates barring major reworks by the game dev (like many cheat and UI mods), which obviously this is not.
 

Duke Knox

Member
Modder
Oct 1, 2023
118
288
Why lie to put it more charitably: confuse your users with inaccurate information in the stat block?For a walkthrough mod, this cannot possibly be true, unless you're a time traveler with access to the final version of the game's script from whenever in the future the dev finishes it to base the walkthrough on. Are you perhaps confused about what "version" is supposed to refer to here? It's not Windows/Mac/Linux/iOS/Android/whatever else, it's the version number. Like right now, assuming it's up to date, it should say Game Version: 0.4.2. Likewise, the mod version should specify a version number - whether you use your own independent numbering system or do as many modders do and match the mod's versioning to the game's so that mod version x is for game version x, is up to you, but just listing "Universal" doesn't work. It needs to be something that changes from one version to the next, unless it's the kind of mod that won't need new versions for future game updates barring major reworks by the game dev (like many cheat and UI mods), which obviously this is not.
If you don't believe it, pick any version of the game and try the mod before posting here. For your information, I haven't updated my mod scripts except for some slight adjustments since the beginning of this mod.
The walkthrough feature in my mod(unique), which uses the Ren'Py scene tag, was discovered by me. It's a beta feature, and I am continuously improving it. One more thing: it's tested, not just random thoughts. If you don't want to or don't know your stuff before testing something, don't post anything negative here.
Also, don't degrade a developer whenever they try to give you something new just because you see it for the first time and don't know how it works. Your job is to play the game with the mod, not to understand how it works behind the scenes. If you have any errors with a version then just post it.
 
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