- May 28, 2019
- 544
- 1,237
So after positive initial impressions with first update I gotta be a bit critical of the second. First of all there were some coding mistakes and typos, but that can all be polished out. What concerns me is developement resources being used for "flashbacks/memories/fantasies" or other events that are not currently happening. As someone who likes the kinks involved in these events it's very meh in terms of enjoyment and knowing someone had to make a lot of renders and animations for that makes me feel even more grim. Now think about portion of audience who don't even make that choice - for them content is not disappointing, but simply not existing. It's important to talk about this now, because recipe like this will only stack up and increase in development time as game evolves. I've mentioned this in other games I play as well - if you want to introduce a character, set up lore, explain premise of something from past or dream or whatever... Simply do few well written dialogue sentences and maybe throw in a good background render or two. Save time, resources and have near identical effect. Use spare resources and time to further develop story or prepare a spicy scene with important event/character.
I am only critical about game I hope will do well so please don't take anything I say personally or hate motivated. Also that is only my opinion, if majority disagrees with me I won't contest that. I will still check out next update! Good luck and apart from the stuff I critisized everything else seems cool enough so don't lose hope
I am only critical about game I hope will do well so please don't take anything I say personally or hate motivated. Also that is only my opinion, if majority disagrees with me I won't contest that. I will still check out next update! Good luck and apart from the stuff I critisized everything else seems cool enough so don't lose hope